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This page is written for version:
1.21.4
For the JavaBridge to recognize your mod, you must ship a .bridgeStartup file. The file should carry the same name as your mod.
If you want to provide assets, like textures with your mod, you should also create a _assets folder, which holds the same structure as a normal resource pack.
It's important to note that the .bridgeStartup file and _assets folder should have the same name.
Under .minecraft/mods you can either just put the .bridgeStartup file into the root, or create a seperate sub folder.
So your folder structure looks something like this
The .bridgeStartup file should contain the command to startup your mod with the current port (this might change in the future).
For example in C# it would be
dotnet run exampleMod.dll 63982In python it might be something like
python3 exampleMod.py 63982